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Peker

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Devlog

  • Pekred V0.01 has been released!!!
    August 05, 2026 by Steliano#Godot, #2D, #pixelart, #metroidvania, #update
    Hello , the prealpha has been release , there are 10 new feature, (room_manager, void system, combat update, background, and more).Check out Pekred and have fun. I'm far from done with this game. Revi... Continue reading
  • I make a 2D parallax background in godot 4.6 for peker
    July 29, 2026 by Steliano#Godot, #pixelart, #parallax2D, #background, #2D, #Solo
    English: Hi, the game looks much better now thanks to the parallax background, which creates scenery that moves as you move; achieving this simply requires using a 2D node, a Parallax2D node, and a Sp... Continue reading
  • I make a checkpoint like hollow knight in godot
    July 28, 2026 by Steliano#update, #Godot, #2D, #Plateformer, #Metroidvania
    Hi , for my future 0.01 I will make a combat systeme , so i make a checkpoint like hollow knight or darksouls , for my checkpoint i choose a nest for my peker (the name of my protagonist) because its... Continue reading
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Updated 13 hours ago